
Hey everyone, I’m John Garvin, creative director at Bend Studio. I’m excited to announce that Syphon Filter: Logan’s Shadow will be available for purchase on the PlayStation 2 on June 1!
Originally released on the PSP in 2007, we were very pleased that game critics and press recognized all the hard work the team put into the game, honoring it with some of the game industry’s most prestigious awards, including PSP Game of the Year from IGN: It was also #6 on IGN’s top 25 PSP games of all time.
Coming just a couple of years after our first PSP game, award winning Syphon Filter: Dark Mirror, our goal was to create another great chapter in the saga of Gabe Logan, blowing out both the game play and production values to create a state-of-the-art Syphon Filter experience. We got Azam Ali to write an amazing soundtrack, Syphon’s first theme song with lyrics and vocals. Azam’s haunting score is a large part of why this game is one of my personal favorites.
We got Greg Rucka to write the story: Greg’s written many novels and graphic novels, including two series of novels he wrote called Queen and Country and Atticus Kodiak. Greg liked the idea of playing with the notion of who Gabe’s “shadow” might be and he came up with the idea that Lian Xing, Gabe’s long-time partner, might have a past that’s catching up with her. Suddenly she disappears. Evidence piles up that she’s a double agent. I can’t say too much more without giving the plot away, but Greg brought a lot to the Syphon experience. You can read more about our collaboration here.
While the story, music and game play all translated perfectly to the PS2, we’ve made some important tweaks to the controller to please PS2 players. Taking advantage of the extra buttons on the DualShock 2, we’ve added a snap button to make getting in and out of cover easier; we’ve added “swing out and aim” to L1 to make fighting from combat more intuitive and of course, we’ve completely re-tuned the game for the extra analog stick. We’ve also up-rezed textures and effects to take advantage of the unique features of the PS2 hardware. So fans of the PSP game might want to re-experience Gabe’s adventure on the big screen with new controls, and those who have never played it have a treat in store for them.
Also, keep an eye out this summer for the first-ever Syphon Filter digital graphic novel.
Over 120 pages long, Syphon Filter: The Opposition Effect is a story that bridges Dark Mirror and Logan’s Shadow, explaining what happens between the two games: Gabe’s hatred of Ghassan al Bitar, his troubled background with Robert Cordell, and more of his history with the irrepressible Dane Bishop. You even find out what happened to Cobra, the neglected rookie agent who worked for Gabe in The Omega Strain. Be sure to look for it on the PlayStation Store this summer!
Granger cannot play Live & Reloaded online, wtf?!? @ May 3rd 2010 11:04AM
Neo-Geo AES had a 14 year run for software (official, first party at that).
Atari VCS/2600 probably had the longest, but with it's open development it's really hard to gauge when and where to draw the line with it. One of the last big games that I'm aware of was Ghostbusters II, and I think 'Atari' supported the console with development through at least 1990 so about 13 years (more depending on your definition of support).
And of course, the Game Boy had games through about 2003 (maybe later - I think Hamtaro was the last by Nintendo at least). So that's at least another 14 year lifespan.
NES/Famicom sat at 11, SNES/SFC sat at 10 . . . I'm sure there are more notables, especially with Mega Drive and Master System, just don't know the specifics.
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