Saturday, August 21, 2010

PS Jailbreak - The 1st PS3 modchip

PS Jailbreak

PS Jailbreak is a USB plug and play solution that installs in seconds, keeping your valid warranty seal in tact. Easy to use installer and GUI takes you step by step. Compatible with all production models FAT and SLIM. Supports all regions: USA, JAP, PAL and KOREA. PS Jailbreak disables forced software updates and will never brick your console.

Supports all games (it does not allow backups of bluray movies , dvd movies , or past consoles games)

Backup games to your internal hard drive or external hard drive through USB, and boot directly off GUI. Eliminating the need for expensive blueray burners and costly blank media. Play backups off your hard drives 2x as fast as off the blueray drive. This eliminates lags and glitches to provide you with smoother game play. Open up your console to a new generation of homebrew applications. Load homebrew apps/games off any USB hard drive/flash drive.Fully updatable with new features/updates by connecting PS Jailbreak to any computers USB port.

[Source: psjailbreak.se]

Tuesday, July 6, 2010

The Rise and Fall of Atari


Mi mejor amiga ;JAVIERA SÁNCHEZ :) by ► Love can't save you ♥








I'm tall, blonde, shapely, and attractive. I'm a woman. In college and my early twenties, I was even considered "hot", and I've got a long list of handsome ex-boyfriends to prove it.

I'm also a geek. Big time.

I didn't necessarily choose to be a female geek, any more than someone can choose their family or ethnic background. Geekdom was thrust upon me, by both genetics and circumstance.

Most of the people in my immediate family are geeks. My father is a chemical engineer who had a Level 5 federal security clearance during the Cold War (he helped engineer tritium and plutonium for use in nuclear warheads; at the building where he worked, they had a buff Marine with an AK-47 instead of a doorman.) My older brother wasn't an intellectual geek as much as a socially challenged one - - his idea of fun was wrapping all of his toys in tinfoil to see if it would make them into good radio receptors; his 1991 high school senior picture is the spitting image of Napoleon Dynamite.

My mother was a domestic geek. She collected recipes from every publication ever put to paper, starched and ironed underwear, and organized seventeen-course kids' cookouts and birthday parties for our entire neighborhood, complete with themed placecards and custom party favors sculpted from nothing but pipe cleaners and salt clay.

With those kind of geek genes floating around the family pool, it was inevitable that I would follow suit in my family's geekdom, at least to some extent. But I surpassed even the high expectations of my genetic code by becoming the ultimate in girl-geeks, almost from the time I was a toddler. According to my mother, I taught myself to read by the age of two. Nobody in my family (including me) knows how I did it - -just that I did. I don't remember a time in my life when I couldn't read - - in fact, when I was in kindergarten, I was already reading novels. Teachers suggested that I be moved up a grade or two, but my parents refused, saying my dyslexic older brother's fragile ego would be bruised too much by moving me into the same grade as him, or even moving me ahead of him entirely. So I was doomed to boredom and frustration in my own grade, with my classmates doing work three and four grade levels below me. I of course became the class "know-it-all". And sadly, I soon learned that being smart often isn't considered a good thing among one's peers, or even among one's teachers. By way of example, I once got sent out into the hallway for answering every single one of my first-grade teacher's questions - - correctly. My teacher justified her brains-punishing actions by saying, "Jill, you're making the other children feel inadequate. Stop answering all of the questions yourself."  Well, it wasn't my fault none of the other kids knew any of the answers. What was I supposed to do, pretend to be stupid?

What I did instead was to withdraw from schoolwork and immerse myself in books, games, and computers - -which were just beginning to be available to kids in the early-to-mid 1980s. One of my neighborhood playmates, "Jack", was also a geek - -his father was a molecular biologist at the local university - -and he received a Commodore VIC-20, our neighborhood's first personal computer, for his eighth birthday in 1982. After school, I would mosey down to "Jack's" house to play primitive computer games from the computer's cartridges (a pre-floppy disk kind of program hardware; my favorite was "SLOT"), or perhaps do a little programming in BASIC. The first program I learned was the infamous "GOTO 10" loop-to-infinity program every smart child of the 1980s learned - -a neat little piece of code which was capable of creating endless strings of profanity on all the crummy Tandy desktops on display at Radio Shack. Thanks to that tasty morsel, I had the pleasure of having scores of mall computers all across Southwestern Ohio tell passerby to "FUCK OFF." The beauty of "GOTO 10" was that the only way to stop it on those old machines was to unplug the CPU from the wall (there was no CTRL-ALT-DEL in those days).

The VIC-20 was a very primitive computer to say the least, and after a couple of months, "Jack" and I had already explored its limited functions to the hilt. We soon got bored and moved on to torturing Jack's dad's thousands of breeding guppies, but even that got tiresome pretty soon. I wasn't bored for long, though, because some big changes were about to happen down the block at my own house.

In the summer of 1984, my parents announced they were getting a divorce. My dad had been having a torrid affair with one of the undergraduate engineering students in a differential equations class he taught on an adjunct basis at the University of Dayton. His new girlfriend, twenty-two-year-old, overweight, pimply "Nancy," introduced me to new and expanded levels of geekdom.

To start out with, "Nancy" was a Dungeon Master.

"Nancy" and her collection of supergeeky misfit college friends were my first introduction into the world of professional geekdom. My dad - - a married father of two in his mid-thirties - -was living out his first midlife crisis by dating a nerdy woman fresh out of college. After his dull ten-year suburban marriage, I suppose Dad found "Nancy's" world of socially inept, ill-clad, jalopy-driving, hard-drinking college buddies and floating Dungeons & Dragons games somehow glamorous.

While we were still living with my mother (who would soon suffer a nervous breakdown that rendered her unable to take care of us) my brother and I got dragged to Nancy's two-day D&D bashes on our weekend visitations with my dad. Instead of having some quality father-daughter time with my wayward dad, I got shoved in the corner while he role-played his new D&D character, "Spartacus" (a Lawful Good Paladin with an intelligence score of 17) all around the grottoes and battlefields of Nancy's D&D universe. Every other weekend, I was made to play with twenty-sided dice by day, and listen to my father's wild sexual escapades with his lusty young girlfriend by night. And if that weren't bad enough, Nancy's D&D games were almost always sexually charged. I watched and listened while Nancy refereed her friends (who had nicknames like Radar and Gandalf) and their ever-changing D&D characters around her sprawling write-on/wipe-off Dungeon Board into scores of unlikely sexual situations - - i.e., this Chaotic Good lady fighter gets her breasts sliced off by a Shambling Mound Dragon, that Neutral Evil magic user is forced into sexual congress with a troll, and infinite combinations in between. It was far more than my innocent eleven-year-old ears could handle.

Everything I know about sex, I learned from playing Dungeons and Dragons.

Dungeons and Dragons wasn't Nancy's only geeky pastime. She was also a member of the Society for Creative Anachronism (SCA). The SCA is a group that professes to recreate the lifestyle of the Middle Ages, except without all the nasty parts - - like the Black Death, the feudal system, or extremely low life expectancies. What the SCA really was, at least in the mid-1980s, was one big fraternity party - - except with costumes and armor. Less than a month after my brother and I were introduced to "Nancy" and her bawdy D&D parties, we were introduced to an even bigger, bawdier party for geeks - - the SCA's biggest annual event, the Pennsic War.

The Pennsic War is held annually in Central Pennsylvania as sort of the WorldCon of SCA folk. It's supposedly much better managed and supervised now - - probably because all the college-aged debauchers of yesteryear have since grown up and had children of their own - - but in 1984, it had to be the last place for any eleven-year-old kid like me to be turned loose. Imagine every socially inept, poorly dressed, taped-glasses, twentysomething sci-fi-and-fantasy geek ever born gathered in one place at one time, then clothe them in tunics, leather wench bodices, gowns, and armor, and liberally sprinkle alcohol and thousands of pup tents - - -well, you get the idea. Let's just say that what little about sex Dungeons and Dragons hadn't already taught me by then, I learned by watching drunken young adults at the Pennsic War. When I wasn't being grossed out by public nudity, drunken orgies, or buckets of mud left over from torrential downpours, I did manage to learn a few other things. Since I was surrounded by geeks and had plenty of free time to kill while the adults had sex and fought a pretend war, I got introduced to Elfquest graphic novels (a couple in a neighboring campsite had a set of them that they loaned me) and Frank Herbert's Dune, which I'd stolen from my soon-to-be stepmother's bookshelf (she'd already taken up residence in my dad's bachelor pad by then). Magic-wielding elves and the many evils of the Harkkonen Empire make for pretty good reading when you're stuck on a camping trip with 10,000 weirdoes. And immersing myself in these classic fantasy worlds only helped solidify my growing geek-hood.

In addition to her geeky hobbies, Nancy (who, shortly after taking my dad, brother, and me to the Pennsic War, became my first of two stepmothers) had some supergeek relatives of her own. Her brother, "Bill", was a teenage computer whiz and ham radio operator with $25,000 worth of electronics in his bedroom. He owned a Commodore 64, a 128, and an Amiga all in rapid succession, and kept them all running and networked on a (very) primitive server. Bob pirated C-64 games onto floppies pilfered from my stepmother's office. He even rigged up a three-story high antenna onto the side of Nancy's mother's house (where my dad, brother and I moved in with Nancy, her mom, and her supergeek brother after dad and Nancy married). The mega-antenna enabled Bill to talk with other ham radio operators all over the world, and even pick up shortwave Communist propaganda broadcasts from the Eastern Bloc and China. It was Bill's influence that led me to get my first ham radio license (my call letters were "KB8DEA"), spend nearly two years trying to win all three Zork text adventure games, and ask my dad for light pen software instead of a Cabbage Patch doll for Christmas 1985. I even became one of the earliest devotees of the classic C-64 game M.U.L.E. - - "Bill" got us a pirated copy of a demo version of the game before it became available in stores. In case you're wondering where Bill and Nancy's super-geekdom came from, their mother, "Helga," was a former elementary school teacher who went back to school in her fifties for a master's degree in computer science. After finishing the degree, she embarked on a second career as a programmer with a Dayton, Ohio defense contractor. "Helga" taught me all about factorial numbers and closed electrical circuits. She had thousands upon thousands of old mainframe computer punchcards that she'd used to write her master's thesis; the obsolete things were used around our house for writing grocery lists and taking phone messages.

Another geek-inducing result of Dad's divorce and subsequent remarriage was the fact I was attending a new school in a new town. Unlike my previous school district's dismissal of my brains as being detrimental to other, needier kids, my new school dropped me smack-dab into its "Gifted and Talented" program. Boys outnumbered girls in the program three to one, and just as I was budding into a preteen, I found myself surrounded by geeky male admirers who were all thrilled to finally meet a girl who knew the difference between a pair of dodecahedron dice and a gigabyte.

I was a "hot" geek for the first time.

Being a "hot" geek was a role I played well into my twenties. I received a full scholarship to college, majoring not in computer science or electronics, as you might expect, but English literature. (All the summer reading I did at the Pennsic War must have rubbed off.) My past exploits in geekdom continued to follow me throughout my college and graduate school days, and even into my professional career. I fondly recall many late-night bull sessions during my graduate school tenure at the University of Chicago (quite possibly the geekiest school in the entire world; its campus has more Nobel laureates per square mile than anywhere else on the planet). The topics of these U of C bull sessions included: whether Season Two or Season Three of The Simpsons was one of the twentieth-century's highest cultural achievements, and why; where to find all the special-effects-editing errors in the original Star Wars; and endless discussions of why Doctor Who was such a successful series despite the fact it had three different actors playing the title role, not to mention terrible production values. In addition to our bull sessions, my nerdy classmates and I especially enjoyed hacking into the university's old UNIX server to play UNIX's best buried "easter egg" game - - a fully text-based version of Monopoly that you played one-on-one against the computer (it always won).

My geekdom also influenced my dating preferences. During my single years, my many boyfriends included a particle physicist, a neonatologist, an economist, and a Japanese linguist. (I finally settled on marrying a financial analyst from Hong Kong.) My present career involves doing policy and legislative analysis for physicians and surgeons - - who make up a delightfully geeky subculture all their own.

I'm proud of my geekiness. I wouldn't trade it for the world. Above all, my experiences have taught me one thing - -the world needs a lot more tall, blonde, shapely, female geeks. Apparently, there's just not enough of me to go around.


Jill Elaine Hughes is a Chicago-based freelance writer, novelist, and playwright. Visit her website at www.jillelainehughes.com.

Saturday, June 19, 2010

How To: Play Super Nintendo Games on Your PS2


Anyone who owns a Playstation 2 knows they weren't the best made consoles in the world. I've had to fix mine constantly, and at one point I went as far as to buy a second one since I got so fed up with trying to fix my first one. One day my friend came over and we decided to fix my PS2, and now it still works fine. About every couple of months or so I need to just do a routine check-up on it, but that isn't so bad.

First, there are a few items necessary to this operation, and they are basically house hold items most people have laying around. What you're gonna need is the following:

-A small philips head screw driver. Althought I couldn't find one of these sometimes I used a sharp knife with a pointy end. However I do not really recommend that since it would ruin the screws.

-Q-tips/Swabs.

-Rubbing alcohol.

-Dust Buster/Compressed Air

The first step to fixing your ps2 is opening it. When doing this you void the warranty, so I am warning you. First disconnect all wires connect to the PS2. Next thing you should do is remove your Network Adapter and HDD (if applicable). To take the Network Adapter out you can simply use a quarter to turn the screws. To get the HDD out there are two silver metal tabs on either side of the Network Adapter facing you, press them in and the HDD should slide out easily.

Next there many tiny little squares on the base of the PS2, remove these with your fingernails/flathead screwdriver/ect. Each of these little black squares contain a screw, and there are two different lengths of screws, so mark where which go when you take them out. Whenever taking anything apart, always record your progess so you know how to put it back together. After that you need to remove the sticker on one of the sides of the PS2, wherever this is. This voids the warranty, so don't carry on any further if you don't want to do that.

Reminder: There should be no wires/controllers/anything connected to the PS2 at this time.

Now that you want to move on, remove the top of the PS2 carefully. The wires to the power button and eject button are connected to the top that you are removing, so do not pull it to hard and/or fast, this may cause the wires to rip, then you're in deep trouble. Place the top of the PS2 right next to the rest of the PS2, keep it on even level, and make sure the top of the PS2 will not fall off the surface you have placed it on.

After you have removed the top of the PS2 carefully the top of the CD drive is visible. This top of the CD drive needs to be taken off, so take your philips head screwdriver and unscrew the four screws that hold the top of the CD drive on. These screws are extremely small, so I suggest putting them in a white/light colored bowl so you do not lose them. These screws are vital in keeping your PS2 working properly and smoothly. Now, with the top of the CD drive opened a CD may be visible if you had one in there, remove it, it is blocking the item we need to get to. However, hold onto the CD to test the procedure after you're done. Once the CD is moved out of the way the lens will be visible, this is what we were looking for. In case you don't know what the lens is, it's a small circular clear object that is mounted on a black plastic surface. The lens is what reads the CD.

Since the PS2 is already open, take this time to clear the PS2 of dust. Clean the ventilation areas and the fan. The fan is tricky to clean since it moves so easily, but I suggest holding it in place and using a q-tip to clean it. A Dust Buster or a vacuum with a hose can be used to suck some of the dust out as well. However, I suggest compressed air. Once all the dust is gone on the inside, clean the outside USB ports, controller ports, memory card ports, and all the ports on the back. After that it's back to business with the lens.

Now take the cap off of the top of the rubbing alcohol bottle and pour some alcohol into it. Then, take a q-tip and dab it lightly in the alcohol, you don't want to drench the lens with it. Take the q-tip and lightly dab the lens with it, make sure the alcohol gets onto the lens. Give the lens awhile to dry (a few minutes should do the trick), and that's the end of the procedure.

To test to make sure it works put a CD on the tray and put the top on the CD drive (if you don't the CD will wobble off of the tray). Now you may plug the power chord in, and the video/audio chords in as well. The top of the PS2 still should not be on, it still should be laying next to the PS2, but flick the power button on in the back, then hit the restart (more flattened button) on the front to activate the system. Try to get the PS2 to read the disc, it now should. If it still cannot read the disk try this procedure again. If it doesn't work after that then there may be a different problem with the system.

Good luck everyone, and happy gaming!

Questions/comments? E-mail me at chem1calburn@yahoo.com




Sims 2 PS2 by cor23



Thursday, June 10, 2010

5 Reasons You'll Hate the PlayStation Move Motion Controller


You don't have to go for the XBOX 360 or Playstation 3 games this holiday season to get the most bang for your buck. There are games for the Playstation 2 that still pack an incredible punch for your hard earned money. The following classics should be in every Playstation 2 owners game library. Most of these games can still be found at some big retailers such as Walmart, Target, and Toys R us. They can also easily be found at Amazon if you want to avoid the long lines this holiday season

1.Final Fantasy XII

A playstation 2 greatest hit. If you haven't taken your first step into the final fantasy role playing game series, this is as good a time as any. These games are renowned for their deep stories and unique worlds. Almost every game in this series creates a whole new world, characters, and monsters to deal with. This particular game drops you into a futuristic society with a twist, magic is commonplace.

$20, Amazon

2.Half-Life

The game that changed first-person shooters forever when it was released. This game proved that you could tell a good story while allowing players to play within the First Person Shooter genre. Prior to Half-Life fps games were generally mindless spray and prays. In Fact, the first time I played through the game, I was afraid to play it in the dark!

$50, Amazon

3.Metal Gear Solid 2: Sons of Liberty

A third-person shooter which emphasizes the use of stealth rather then brawn. You could challenge yourself to not kill a single bad-guy the whole game, or run through the game on a wild rampage. The story-line is also to die for in this series.

$30, Target

4.Grand Theft Auto 3

The game that re-invented a franchise and started a phenomenon. Rockstar games created an entire realistic city which bows to your every whim. You could go on a wild rampage or become a vigilante police officer, its all up to you.

10.99, Amazon

5.Gran Turismo 4

Gran Turismo 4 is one of only two titles for the PlayStation 2 that is capable of 1080i output. The game features over 700 cars from 80 manufacturer. If you ever dreamed of being a racecar driver, or would like to take your dream car out for a drive and time its 0-60 and quarter mile times, this game is for you.

$20 Amazon

Some other Notables: Katamari, Guitar Hero II, Final Fantasy X, Jak 3




Almost a Playstation by tricky ™

Sunday, June 6, 2010

Test the videogame prior to purchase!

I really like playing videogames, unfortunately it is not cheap buying games! Unfortunately some games is no fun after 3 min so my advice is this: Download the game FIRST, try it out and if you like it BUY IT! I grab and download all my games at GAMES-ISO.COM. It is a trusted site and you can be certain it is 100% free from malicious viruses.









This superior download site have Microsoft Xbox, psp 3000, NINTENDO WII, PsTwo, NINTENDO DSi and PC GAME TORRENTS.

Do not forget, gameprogrammers spend a lot of time and energy into coding of games after trying...buy the games you like!

Thursday, May 27, 2010

Top Ps2 Games Under $20 Volume I


I LOVE video games. Yep thats about it. I love being able to take the form of some heroic figure to save the day. Be it a highly advanced space ship trying to save the galaxy or a lowly fairy boy trying to save a princess and her kingdom. I have been playing video games since the Atari 2600 came out with its stick-figure-like graphics. With the systems as advanced as they are now, it is as if you are part of a live action movie making your way to the credits. Sometimes, in between tearing heads of gorgons in "God of War 2" and running over prostitutes in "Grand Theft Auto: Vice City", I feel the need to relive those days where you only needed a couple buttons to be a hero. So instead of hooking up every system I have ever had in my life, I did some research on how to get the ps2 to play the old classics. And to help my fellow old school gamers, I put my research in this handy, easy to follow, tutorial.

First, and most importantly, you must have a modified PS2 or some sort of swap method disc to play burnt or copied games. A modified PS2 is just that, a PS2 that is modified with a mod-chip to be able to play games or other software that the normal out-of-the-box PS2 wouldn't. Modifying a PS2 voids the warranty so you may have opted for the second method, swap disc. The swap disc method is a method that uses a regularly programed PS2 game or disc to start the loading process then you "swap" your copied or burnt game. Normally games for the PS2 have whats called "boot sectors" (these can not be copied by a dvd writer, they have to be "stamped" at the factory) preset in to tell the PS2 it is a legit game for your region. The mod chip or swap disc bypass that part of the PS2's programing. A simple google (or your favorite search engine) for "PS22 mod chip" will find plenty of sites that sell mod chips or swap discs. If you don't feel you are that technically inclined to do the job yourself, there are sites that will do the service for you so you don't have to worry about ruining your black box.

Second, you need, of course, the program and the games. The program to use is called Snes-Station. This program is based of the snes emulator known as "SNES9x" and is programed by a gentleman that likes to be just called Hiryu. An emulator is a program for the computer that actually emulates the console so that you an play it on a computer as if it were a computer game. It basically tells the game itself it is being played on the system it was meant for so play as normal. The games that you need are actually called Roms. A Rom is a computer file which contains a copy of the data from a read-only-memory chip, often from a video game cartridge, a computer's firmware, or from an arcade machines main board. There is a lot of debate on the legality of distributing Roms so I won't link to where you can get some, but let's just say if you search about as long as it is taking you to read this article, you can find plenty.

Third. After you have all you need just open up your favorite cd or dvd burning program (depending on how many games you have a cd is fine). If you have winxp you don't even have to open a burning program just copy and paste to your cd drive. Depending on your program it is going to ask if you want a multi-session disk. Your answer is no, so do what you need to (check the appropriate box or what ever) to make sure its not multi-session. Ad the three programs from Snes-station. Then add the games. Yep that simple. Burn away and you are ready to play. Just use your controller to chose your game and
press "X".

On a side note depending on how many games you have you may want to add folders to separate them. I personally have them separated by genre so if I feel like wasting a day away with an RPG, I just pick that folder and decide from there. The extension (*.zip or *.smc) shows up on your PS2 screen so you may want to rename the game image so its easier to read (I.E. Final Fantasy__.zip). I always ad enough underscores to keep the game names around the same length just to make it look clean.

If this has helped you or you are like me and love more systems and old school games feel free to look at my other articles for other systems and programs to use on your PS2.






03/02/2007 (Day 65) - PS2 Face by Kaptain Kobold



Wednesday, May 19, 2010

Playstation 2 Will be pricedropped


Yorkshire Traction 786, PS2 rebody at Barnsley Bus Station by Lady Wulfrun




Hey everyone, I’m John Garvin, creative director at Bend Studio. I’m excited to announce that Syphon Filter: Logan’s Shadow will be available for purchase on the PlayStation 2 on June 1!



Originally released on the PSP in 2007, we were very pleased that game critics and press recognized all the hard work the team put into the game, honoring it with some of the game industry’s most prestigious awards, including PSP Game of the Year from IGN: It was also #6 on IGN’s top 25 PSP games of all time.


Coming just a couple of years after our first PSP game, award winning Syphon Filter: Dark Mirror, our goal was to create another great chapter in the saga of Gabe Logan, blowing out both the game play and production values to create a state-of-the-art Syphon Filter experience. We got Azam Ali to write an amazing soundtrack, Syphon’s first theme song with lyrics and vocals. Azam’s haunting score is a large part of why this game is one of my personal favorites.



We got Greg Rucka to write the story: Greg’s written many novels and graphic novels, including two series of novels he wrote called Queen and Country and Atticus Kodiak. Greg liked the idea of playing with the notion of who Gabe’s “shadow” might be and he came up with the idea that Lian Xing, Gabe’s long-time partner, might have a past that’s catching up with her. Suddenly she disappears. Evidence piles up that she’s a double agent. I can’t say too much more without giving the plot away, but Greg brought a lot to the Syphon experience. You can read more about our collaboration here.


While the story, music and game play all translated perfectly to the PS2, we’ve made some important tweaks to the controller to please PS2 players. Taking advantage of the extra buttons on the DualShock 2, we’ve added a snap button to make getting in and out of cover easier; we’ve added “swing out and aim” to L1 to make fighting from combat more intuitive and of course, we’ve completely re-tuned the game for the extra analog stick. We’ve also up-rezed textures and effects to take advantage of the unique features of the PS2 hardware. So fans of the PSP game might want to re-experience Gabe’s adventure on the big screen with new controls, and those who have never played it have a treat in store for them.



Also, keep an eye out this summer for the first-ever Syphon Filter digital graphic novel.



Over 120 pages long, Syphon Filter: The Opposition Effect is a story that bridges Dark Mirror and Logan’s Shadow, explaining what happens between the two games: Gabe’s hatred of Ghassan al Bitar, his troubled background with Robert Cordell, and more of his history with the irrepressible Dane Bishop. You even find out what happened to Cobra, the neglected rookie agent who worked for Gabe in The Omega Strain. Be sure to look for it on the PlayStation Store this summer!


Granger cannot play Live & Reloaded online, wtf?!? @ May 3rd 2010 11:04AM

Neo-Geo AES had a 14 year run for software (official, first party at that).

Atari VCS/2600 probably had the longest, but with it's open development it's really hard to gauge when and where to draw the line with it. One of the last big games that I'm aware of was Ghostbusters II, and I think 'Atari' supported the console with development through at least 1990 so about 13 years (more depending on your definition of support).

And of course, the Game Boy had games through about 2003 (maybe later - I think Hamtaro was the last by Nintendo at least). So that's at least another 14 year lifespan.

NES/Famicom sat at 11, SNES/SFC sat at 10 . . . I'm sure there are more notables, especially with Mega Drive and Master System, just don't know the specifics.